Viewing PlayStation 5
With each generation, from the first PlayStation to PlayStation 4, we aim higher and we push the boundaries further, to try and deliver better experiences for our community. This has been the mission of the PlayStation brand for more than 25 years. A mission I have been a part of nearly since the beginning.
There are few things as exciting as the launch of a new console. While this road to launch has been a bit…different, we are as thrilled as ever to bring you with us on this journey to redefine the future of videogames.
We’ve shared technical specifications and shown you the new DualSense wireless controller. But what is a launch without games?
That’s why I’m excited to share that we will soon give you a first look at the games you’ll be playing after PlayStation 5 launches this holiday. The games coming to PS5 represent the best in the industry from innovative studios that span the globe. Studios, both larger and smaller, those newer and those more established, all have been hard at work developing games that will showcase the potential of the hardware.
This digital showcase will run for a bit more than an hour and, for the first time, we will all be together virtually experiencing the excitement together. A lack of physical events has given us an amazing opportunity to think differently and bring you on this journey with us, and hopefully, closer than ever before. This is part of our series of PS5 updates and, rest assured, after next week’s showcase, we will still have much to share with you.
The PlayStation 5 uses AMD’s 7nm Zen 2 microarchitecture with 8 CPU cores running at a variable frequency capped at 3.5 GHz.The GPU is a customized system-on-a-chip (SoC) based on AMD’s RDNA 2, featuring 36 compute units running at a variable frequency, capped at 2.23 GHz, and capable of 10.28 TFLOPS. Both the CPU and GPU are monitored by a special boost system incorporating AMD’s SmartShift technology that adjusts the frequency of these systems based on the current activities of both chips, to target ideal constant power drawn and a model SoC performance profile. For example, if the CPU is running at lower activity, the boost system may reduce its frequency and increase the frequency of the GPU to allow that GPU to run at higher performance without otherwise affecting power use or cooling. The GPU supports hardware acceleration of real-time ray traced rendering. It has a new audio technology called Tempest Engine, which allows not only for hundreds of sound sources within a game to be accounted for in producing audio output compared to 50 for the PlayStation 4, but also how that audio is presented based on the end user’s device and preferences.The system has 16 GB of GDDR6 SDRAM with a bandwidth of 448 GB/s.
A custom SSD storage solution was designed for the PlayStation 5 to increase data input/output rates for fast loading times and larger bandwidth. This speed allows games to be more immersive and to support 8K resolution.The base system has a 825 GB SSD connected via a 12-channel interface to the main system, achieving a 5.5 GB/s transfer rate uncompressed, and between 8 to 9 GB/s using compression with the Oodle Kraken protocol from RAD Game Tools. This atypical drive size was found to be optimal for the 12-channel pathway for the system rather than more typical 500 GB or 1 TB units. Direct storage for games is expandable through an NVM Express (NVMe) M.2 port, while additional storage can be made available through USB-compatible drives. The system includes a 4K-compatible Ultra HD Blu-ray optical drive.Though game installation from a disc is mandatory as to take advantage of the SSD, the user has some fine-grain control of how much to install, such as only installing the multiplayer components of a game.